Game-based Learning - Cultural Implications
Gaming & Culture
The Cultural Study of Games by IGDA
(International Game Developers Association)
Gaming Stats
College Students' Gaming
"66. percent of US teenagers play or download games online"
Review Blog Critiques
2003 Article (GAMING TECHNOLOGY AND ENTERTAINMENT AMONG
COLLEGE STUDENTS) with stats
Technology Forecast
(The Digital Game Market; Game Related Technologies; Game Industry Trends; Game Industry Workforce Needs, Salaries, and Occupations; College Gaming Curricula)
Research on Gaming Statistics
Last updated: August 27, 2006