Introduction of ActionScript in Flash MX 2004

Targeted audience

  • Flash students who have completed a 16 week semester course on Introduction to Flash
  • Adult learners age 25 and above
  • Have no programming experience or formal training in Scripting (except for basic action scripts in Flash)

Learning Styles - Student will need

  • Visuals with short text description that can help illustrate concepts
  • Analogies that can help reinforce concepts
  • Hands on practice

Tutorial Objectives

  • Understand customized interactivity and authoring using programming scripts available in the software application (Flash MX 2004 Actionscript Panel)
  • Object Oriented Programming definition and concepts
  • Understand programming syntax and terminology application: Object Statements, Classes, Properties, Operators,
  • Variables, Methods, Functions, Loops and Arrays
  • Timeline, movie clips, and buttons controls via scripting
  • Target and paths
  • Retrieve and manipulating object properties
  • Create events and triggers
  • Build and use functions
  • Create logic statements
  • Creating and utilizing simple and multidimensional arrays

Upon successful completion of the course, student's projects must exhibit the following:

  • Understanding and programming terminology application from software application
  • Movie timeline and other movie objects controlled in a non-linear fashion via programming
  • Personalized user experienced interactivity
  • Have dynamic data exchange through collection and tracking of data input/output
  • Exchanging and manipulation of data from external sources.
  • Understand and know how to debug and trouble shoot problems in projects

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